Cleaning & sewing
Dirt brushes off; torn seams sew. The tutorial's example ticket — “covered in dirt and torn seams” — pairs exactly these two problems.
Toy Repair Shop (Anomaly) runs a two-lane economy: repairs pay cash, and cash buys the parts and supplies that keep tickets moving and your meters up. The reward lane is Roblox's badge system — seven official badges, from a 97.5% tutorial trophy to the 2.0% Velvet clue hunt. This page documents both lanes with their evidence.
Finished repairs pay roughly 10–40 cash (player-observed). Cash buys ticket parts, coffee, chocolate, and bandages at the break-room shop. Badges are the only persistent rewards — seven of them, with live award statistics below. There are no documented weapons, skins, or premium currency.
Dread Forge publishes no item table, so each row names the footage it comes from and flags where footage conflicts with itself.
| Item | Type | Effect | Evidence |
|---|---|---|---|
| Cash (repair payouts) | Currency | Earned per completed repair | No official rate is published. Walkthrough payouts range from about 10 to 40 per toy depending on the repair, so treat every figure as a session observation, not a constant. |
| Coffee | Break-room shop | Restores sanity | One video charges $30 for a coffee in the same session where the player describes it as buying '20 sanity'. The mechanic is consistent across footage; the price is not officially published. |
| Chocolate | Break-room shop | Sanity item | Seen in the same break-room shop as coffee; its exact restore value is not documented. |
| Bandage | Break-room shop | Restores HP | Footage shows a damaged player buying a bandage and returning to 100 HP, which makes 100 the observed health cap. |
| Replacement parts | Ticket order | Completes repairs with missing pieces | Missing feet, hands, and legs are ordered per ticket and paid from cash; the game rejects wrong parts. Parts are a planned expense, not a random drop. |
| Purifier | Equipped tool | Eliminates anomalous toys and breach infiltrators | Issued in the tutorial with the instruction not to hesitate. Later footage references 'purifier times two', suggesting upgrades exist, but no official upgrade table is documented. |
| Camera / TV photo | Workshop tool | Photographs the current toy for anomaly checks | Community anomaly-spotting clips show the photo revealing tells the naked eye misses — missing eyes, altered faces. |
Player-observed systems from MoreNizarisaqt's day-one/day-two walkthrough (Aug 27, 2026) and Spysem's tutorial footage (Aug 14, 2026); checked 2026-10-03. No official economy table exists.
The ticket's reported problems map directly to supplies — this is the loop that turns cash into finished repairs, as shown in the tutorial footage.
Dirt brushes off; torn seams sew. The tutorial's example ticket — “covered in dirt and torn seams” — pairs exactly these two problems.
Flattened toys are restuffed; stiff joints get loosened with oil in a left-right motion. Clockwork toys need their key wound before they leave.
Missing feet, hands, and legs are ordered and paid from cash. The game rejects the wrong piece, so the ticket's wording matters.
Official — Roblox Badges API, universe 10503038517, checked 2026-10-09
| Badge | Official description | Share | Awarded |
|---|---|---|---|
| Tutorial Completed | (no description on the badge record) | 97.5% | 2,350,447 |
| Night Shift 1 | You completed the first night shift. | 28.8% | 674,183 |
| Night Shift 2 | You completed the second night shift. | 11.1% | 309,649 |
| Night Shift 3 | You completed the third night shift. | 5.9% | 177,163 |
| Died | You died. | 59.8% | 1,523,011 |
| Endless Mode | You've reached the end of the story and are now playing endless mode. | 5.5% | 163,457 |
| The Truth About Velvet | Uncover all 12 clues in Act I and reveal the truth behind Velvet's disappearance. | 2% | 10,154 |
Official — Roblox Badges API, universe 10503038517, checked 2026-10-09
Read the table as a reward map: Tutorial Completed is near-universal, each shift badge is an order of magnitude rarer than the last step, and the two story records — Endless Mode and the Velvet clue hunt — sit at 5.5% and 2.0%. The “Died” badge, at 59.8%, is the tell that this reward system counts failure as part of the experience.
The documented shop stock is the break-room counter's coffee (restores sanity), chocolate (a sanity item), and bandages (restore HP toward the observed 100 cap). Replacement parts — feet, hands, legs — are ordered per ticket rather than stocked, and each repair consumes supplies from your workstation.
Completed tickets pay cash — roughly 10 to 40 per toy in walkthrough footage, with bigger multi-problem repairs at the top of the range. No official rate is published, so the site reports the observed range instead of a fake constant.
Seven official badges: Tutorial Completed, Night Shift 1–3, Died, Endless Mode, and The Truth About Velvet. Roblox badges are profile awards — the game grants no in-game power through them; the badge list is the reward system.
The Truth About Velvet at 2.0% of players — the September 12-clue hunt. Endless Mode (5.5%) and Night Shift 3 (5.9%) are the next rarest, per the Roblox Badges API at the October 9, 2026 check.
The documented defenses are tools, not consumables: the camera photo check for verification and the purifier for elimination. Coffee manages the sanity that anomalies drain, but no item is documented to block an anomaly itself.